To help bring down costs, the materials we used for the M.U.D. Having an automatic that you never have to take apart was our goal, and we are excited to have made it! If you drop an automatic in the dirt, it's not only difficult to take apart and clean, but it's going to be difficult to put back together. While the manual M.U.D.D knife is a mile stone unto itself, having a completely sealed automatic M.U.D.D knife was a game changer! The idea of having a completely sealed auto is important because of all the small, intricate parts. In 1479 DR, Valindra Shadowmantle potentially raised the Neverwinter Nine as deathlock wights and unhallowed wights.This design was always intended to be an automatic, it's just taken a few years to come to fruition. Some were known to try and gather other undead creatures under their serivce. Wights Deathlock wights were deathlocks that had been punished by certain types of patrons or necromancers by being transformed into husks of their former selves, halfway between a warlock and a wight. Variants Masterminds Deathlock masterminds were deathlocks that had been granted more freedom and power, as they were also charged with recruiting and commanding others to serve their patrons' goals. In addition, deathlock wights could innately cast fear, hold person, and misty step. They lacked the spells of their living counterparts, though could cast the trio of spells that all deathlocks could innately do. And much like a mastermind, they could shoot necrotic bolts. Those slain by their draining touch would arise as a zombie under its command. Wight ĭeathlock wights were sensitive to the light of the sun and could drain the life from living creatures. In addition to these, a mastermind had access to the spells clairvoyance, dominate person, Evard's black tentacles, sending, and telekinesis. Those with a Great Old One patron were capable of casting the spells armor of Agathys, detect thoughts, dissonant whispers, hunger of Hadar, Tasha's hideous laughter, and phantasmal force. In addition to these, a mastermind had access to the spells fire shield, flame strike, stinking cloud, and wall of fire. Those with a Fiend patron were capable of casting the spells blindness/deafness, burning hands, command, fireball, hellish rebuke, and scorching ray. In addition to these, a mastermind had access to the spells dominate beast, dominate person, and greater invisibility, and seeming. Those with with an Archfey patron were capable of casting the spells blink, faerie fire, hunger of Hadar, hypnotic pattern, phantasmal force, and sleep. īesides spells, a deathlock mastermind was capable of shooting necrotic bolts at their enemies. Though again, this arsenal could vary widely depending upon what patron they had. The thumb slide on the handle is also titanium and handle has titanium overlays. The handle has a carbon fiber and black aluminum frame with a tip down spring clip, titanium. These additional spells typically included blight, counterspell, crown of madness, darkness, dimension door, fly, hold monster, minor illusion, and poison spray. This knife is a Deadlock Model C by Grant and Gavin Hawk. Masterminds ĭeathlock masterminds had access to a larger arsenal of spells than the average deathlock. However, the arsenal of spells that a deathlock had could vary widely depending upon what patron they had. These typically included the following:Īrms of Hadar, chill touch, dispel magic, eldritch blast, hunger of Hadar, hold person, invisibility, mage hand, and spider climb. īeyond their innate spellcasting ability, deathlocks retained some of the spells of their living counterpart. Abilities Īll forms of deathlock had an innate spellcasting ability that allowed them to cast detect magic, disguise self, and mage armor. This urge to serve their patron was overpowering and consumed their every thought. Deathlocks did not have any goals that they had in life, aside from fulfilling their patron's desires.
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